![]() In these cases the results are much closer with both consoles excelling in specific areas. ![]() Given that the PlayStation was so easy to program and the Saturn so difficult, I think the fairest comparisons are those that start with a game that was developed by a team that was actually competent on the Sega platform, since by definition such a team must also be competent on the much easier Sony platform - games like Duke Nukem 3D for example. and although it was inferior to the PlayStation version I think it's pretty impressive that it was so close given that it could only be using a maximum of 50% of the Saturn's processing power, and that figure assumes 100% code efficiency which the developer is unlikely to have achieved. I'm not sure this game can be considered a valid comparison to be honest, since Activision was well known for putting very little effort into its Saturn conversions.Īlien Trilogy, another Activision game, famously only used one of the Saturn's two CPUs. it shows play by play with the PlayStation versus the Saturn. Yeah, I only recently realized how much more powerful the Sony PlayStation was compared to the Sega Saturn. But on raw power, it does better, especially in 2D. So, you can say that for 3D games, the Saturn can't stand out. This mean that porting a game on the Saturn was barely impossible, since a 3D engine would be based on a one CPU and one GPU couple and on triangles.Īnd apparently, Sega made the same mistake than Atari with the Jaguar, and first provided only a few developing tools with the Saturn, forcing developers to work on assembly.Īlso even without taking the quadrilaterals in account, the 3D on the Saturn was much less powerful that on the Playstation. The standard for 3D since the earliest ages is the triangle. The Saturn suffered also from his arcade-like architecure (you have to deal with 2 processors, 2 Graphic chips, one co-processor) and his unusual 3D from what I understand, the Saturn (and apparently, the 3DO) use 3D graphics based on quadrilaterals. Does it make it more powerful? It's hard to say. The first version of the PlayStation exceeded the 100 million consoles sold nine years after its launch.The PlayStation is better at 3D than the Saturn this is a fact. And he did: the profits of Sony Computer Entertaiment came to assume 90% of the company. Contrary to the industry trend, Sony intended to derive benefits from software, not just hardware. The launch in America was 299 dollars, well below the 399 of its main competitor, the Sega Saturn, swept completely. Sony opted to lower the price of their console below cost. The jump to Europe and the United States was just as successful. Titles such as Gran Turismo, Metal Gear or Final Fantasy are fundamental history of video games. Then the big ones in the sector joined in. The developers took too many economic risks creating cartridges for Sega or Nintendo Sony, on the other hand, offered all the facilities to be able to count on a varied catalogue of games. The key was in the facilities offered by the company to the video game developers, enthusiastic about the great technical possibilities, the three dimensions and the CD. Sony launched the PlayStation in Japan on December 3, 1994. ![]() Until 1993, the company would not have a section of video games, Sony Computer Entertaiment. The collaboration, in the end, was essential for the production of CDs. The company derived the project, with Kutaragi to the head, to Sony Music not to be responsible for the unpredictable consequences of the bet. ![]() However, Kutaragi's obstinacy caused the company to move forward. ![]() Sony's dome, reluctant from the outset to enter the video game market, was intended to end the adventure here. Ken Kutaragi, who at that time was a Sony computer He moved, along with his research, from one lab to another, until Teruo Tokunaka took him to see then-president Norio Ohga to expose his idea. The video game giant, however, broke with the Japanese technology, then neophyte in The industry because it felt that it was too much in the control and benefits derived from the sale of CD games. Nintendo agreed with Sony, in the late 1980s, to develop for its successful Super Nintendo an appendix to incorporate games on CD, in addition to the traditional cartridge. It all started with a broken contract with Nintendo at the end of the decade of 1980. PlayStation 1 was released on Decemin Japan, 3rd September, 1995 in the U.S. ![]()
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